![]() ![]() While the physics engine is amazing, It does have a few minor bugs, resulting usually in a piece of wall flying across the map at mach 4 when your tank hits it. You can almost feel the clods of dirt rain down after a Howitzer barrage. While performance isn't too hard while on the higher settings in the default veiw, going to ground level may take a toll on your system. Now we have an RTS that shows the grittiness of war, the power of weaponry An RTS where a single, well-placed tank shell can demolish a full squad of Infantry While dynamic armor values on the Panzer determine the area in which you want your M10 Tank destroyer to fire at. Gone are the days of cluster bombing a group of troops and their health dies according to the damage assigned the weapon. ![]() Gone are the days of low-poly soldier models with out-of-scale vehicles flying around the map while they blow their retarded enemies away while standing up in a field. With one of the most impressive track records to date, Relic has done nothing but create quality RTS games - Homeworld I take as their most important achievement. A year previous this release the original Company of Heroes Redefined 3D RTS games, and, no doubt, it came from Relic. Most are the same, boring, linear first person shooters that use the simple formula of "point + Click = Dead Nazi". There are more WWII games out there than there are AIDs patients.
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